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vgaedit.tec
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1993-05-10
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THE VGA EDITOR 1.30 -- TECHNICAL NOTES (05/10/93)
This graphics editor employs a super-fast real-time compression algorithm that
saves an average of 60% memory over no compression (I developed this
algorithm). This means that more images can be drawn before memory limits are
reached, and the file sizes of images are significantly smaller. And the
slowdown is almost insignificant.
When animating all of the frames, there is a teeny bit of flicker. With this
writing, I am designing flicker-free animation routines that employ true
32-bit image processing (no Local Bus required!). Registered users will
receive the updated version with flicker-free animation (when it becomes
available) and any other improvement I will make (and there will be a lot).
The available assembler source code (8000+ lines) for $25.00 fully documents
these routines, among all of the others. Look for the file !BESTxxx.ZIP,
where xxx represents the version. As this writing, the newest version is
BESTC125.ZIP.